Download PDF by Paul J. Deitel, Harvey M. Deitel, Abbey Deitel, Eric Kern,: iPhone for Programmers: An App-Driven Approach

By Paul J. Deitel, Harvey M. Deitel, Abbey Deitel, Eric Kern, Michael Morgano

ISBN-10: 013705842X

ISBN-13: 9780137058426

The specialist programmer’s DEITEL® advisor to iPhone app improvement utilizing iPhone SDK 3.x, Xcode®, Objective-C® and Cocoa® greater than 1.5 billion iPhone apps have been downloaded from Apple’s App shop in precisely twelve months! This e-book delivers every little thing you’ll have to commence constructing nice iPhone apps speedy and–once you’ve joined Apple’s fee-based iPhone Developer Program–to get them up and working at the App shop. The booklet makes use of an app-driven approach–each new know-how is mentioned within the context of 14 absolutely verified iPhone apps (7700 strains of code), whole with syntax shading, code walkthroughs and pattern outputs. Apps you’ll enhance contain:

  • Welcome
  • Spot-On Game
  • Route Tracker
  • Tip Calculator
  • Cannon video game
  • Slideshow
  • Favorite TwitterВ® Searches
  • Painter
  • Voice Recorder
  • Flag Quiz Game
  • Address Book
  • TwitterВ® Airfares

By bankruptcy three you’ll be construction apps utilizing Xcode®, Cocoa® and Interface Builder. You’ll research object-oriented programming in Objective-C® and construct apps utilizing the newest iPhone 3.x applied sciences together with the sport package, iPod library entry and extra.

iPhone for Programmers contain functional, example-rich assurance of:

• iPhone SDK 3.x, XCode®, Interface Builder

• Object-Oriented Programming in Objective-C® and Cocoa®

• Collections, GUI, occasion Handling

• Controllers, software Templates

• UIView, Multi-Touch™

• center Audio, center Animation, NSTimer

• Tables, UINavigationController

• Map package, middle position, GPS, Compass

• pictures, iPod Library Access

• Serialization

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Extra info for iPhone for Programmers: An App-Driven Approach

Sample text

To change the brush size or color, touch the info ( ) button. The view changes to display the app settings. In Fig. 13 several graphical elements— called components—are labeled. The components include Sliders, Labels, Buttons and a View (these controls are discussed in depth later in the book). The app allows you to set the color and thickness of the brush. You’ll explore these options momentarily. You can also clear the entire drawing to start from scratch. Using preexisting GUI components, you can create powerful apps in Cocoa much faster than if you had to write all the code yourself.

Com> 14 Chapter 1 Introduction to iPhone App Development Accessories Accessory manufacturers can create protocols that allow the iPhone to interact with their accessories connected via Bluetooth or the Dock Connector. For example, you can create an app that interacts with a heart-rate monitor, pedometer or Nike + iPod Sensor to keep track of fitness goals, calories burned, and so on. Peer-to-Peer Connectivity The Game Kit framework includes peer-to-peer connectivity and in-game voice communication features, so you can add multiplayer and chat functionality to your games and apps.

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iPhone for Programmers: An App-Driven Approach by Paul J. Deitel, Harvey M. Deitel, Abbey Deitel, Eric Kern, Michael Morgano

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