By Marcia Kuperberg
Seriously illustrated with colour snap shots, this introductory textbook discusses the fundamentals in the back of desktop animation, spending extra time on technical matters than compositional ones. Kuperberg (School of Media, Arts, and expertise, West Herts collage, united kingdom) and collaborators current chapters protecting instruments and strategies, technical constraints, levels of making 3d animation, animation for multimedia, paintings for laptop video games, tv animation case reports, and narrative and characterization. the fabric isn't particular to any specific or software program.
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Extra resources for Guide to Computer Animation: for tv, games, multimedia and web
Vector-based animation files like Macromedia Flash are not limited in the same way. Because they are resolution independent, Flash animations can be scaled to larger sizes without reduction in image quality. Fig. 8: The introduction sequence for the Shell Film & Video Unit CD-ROM You're Booked!. Note how the animation (the logo in the frame) is contained within a small screen area. This ensures smooth playback on relatively slow CD-ROM drives. ¡¡ FRAME RATE As explained in the first chapter, there is no fixed frame rate that is applicable to all animation.
This doubles the rate at which new image information is drawn, helping to prevent image flicker. For PAL television this doubles the effective refresh rate from 25 Hz (cycles per second) to 50 Hz. For NTSC this increase is from nearly 30 Hz to nearly 60 Hz. This works well if adjacent scan lines contain similar content. If they don't and there is significant difference between one scan line and the next (as with an image that contains thin horizontal lines, like a newsreader with a checked shirt) then annoying screen flicker will occur.
Types of Bitmap Image The colour depth or bit depth of a bitmap image refers to the amount of data used to record the value of each pixel. Typical values are 24 bit, 16 bit, 32 bit and 8 bit. The usefulness of each approach is described below. Fig. 3: A bitmap image close up. The image is composed of scan lines, each of which is made up of pixels. Each pixel is drawn with a single colour. Enlarging a bitmap image makes the individual pixels visible. The simplest approach to recording the value of a pixel is to record whether the image at that point is closest to black or white.
Guide to Computer Animation: for tv, games, multimedia and web by Marcia Kuperberg